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CREATIVE INDUSTRY RESPONSE

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On this page, you will be able to access everything related to Project: Workout , you can access all of the important files and documentation that is behind Project: Workout. 

While the Documentation here is extensive it is not all of it as some it is remaining unlisted for certain reasons.

If you want to see more documentation, do not forget to visit my comrade, Lewis Griffiths

Text Documentation

In this section will be a document which will contain some of the processes behind certain elements of the process. there will be  documents showcasing, the design documents, Concept documents, Feasibility documents, Risk Management and Contingency plans. it may also contain screenshots to help drive points. some areas may seem familiar to other documents as this is a up to date version of these documents.

Video Documentation

In this section are videos documenting previews of different key parts of project: Workout during different stages of its development from the character animations working in the Maya engine, an early version of a cutscene working in the development tool, a demonstration of the full working executable and an early loading screen also taken in the dev tool. 

Animation in Maya

Early Cutscene

Demonstration of Artefact

Early loadscreen

Animation preview of the player characters running animation slowed down, for ease of watching, this was shot in the Maya engine where it was created.

Video shot on: 07/05/2021

Early version of the cutscene system in action in side of the developer toolset of Unreal engine where it was made, this showcases an early version of the map and textures

Video shot on: 24/03/2021

Early version of the loading screen used in Project: Workout in this you can see an updated but not completed map compared to above and animations have been changed. Shot in Unreal.

Video shot on: 28/03/2021

Finalised version of the artefact being shown off with text and skipping of text working and the action demonstration also being shown off in its final form as an executable.

Video shot on: 07/05/2021

Artefact Production

The PDF below outlines the proof that project: Workout has been worked on for and extended amount of time up till the deadline

Artefact Proposal

Located below you will find the proposal document, that was released for the initial version of Project: Workout's gameplay and environment, this is the earliest document describing Project: Workout so you can see the original idea for it quite well and how it had evolved over time into it's present day form, inside you can find the initial research the team conducted to inform our decision to work on the theme we choose.

Artefact Pitch

Here i presented a pitch in video form for Project: Workout, this is the last document recording of the initial idea for Project: Workout before we elected to change it to an interactive environment instead, this is where the idea was starting to take shape in to its modern from and thusly is an important document. for example this is the document showing the character designs that would be used in the final product as seen in the collage below of the final product.

Artefact Planning

The PDFs below was made to outline the processes required to make Project: Workout and is one of the first files to fully talk about the updated ideation in proper detail making it the artefact it is today but has some ideas that were cut due to time constraints written down, it contains pieces on its feasibility and why we choose the art style we went with. The second document outlines what we would do should the worst happen.

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